Tuesday, March 17, 2015

Collaborative Learning

Collaboration-team-work

Image Source: http://www.c3workplace.com/wp-content/uploads/2014/04/Working-together.jpg

Albert Bandura argues that learning is a social act and students learn by observing and imitating. Collaborative learning is an opportunity for classrooms to be learner-centered arenas for problem-solving.


What is collaborative learning?
Collaborative learning is a form of interactive learning in which students work with others to engage in meaningful learning experiences.  It is not exactly the same as cooperative learning because instead of focusing on creating group harmony and interdependence, collaborative learning focuses on constructing understanding of the subject material and building a group consensus.

Teamwork
Image Source  http://leacademy.org/collaboration-one-of-the-4cs-of-21st-century-learning/

Why should you use collaborative learning in the classroom?
There are many advantages to using collaborative learning in the classroom.  The education system is no longer about a teacher filling empty minds with knowledge.  Knowledge is readily available to students.  Students need a process for using information in order to retain it.  In collaborative learning students retain the information by making connections and organizing information. Social constructivists believe that students learn through interacting because knowledge is constructed by groups with diverse backgrounds that pool and share their knowledge while articulating their own learning. Evidence shows that collaborative learning leads to greater academic achievement.  Students gain cognitive and intellectual skills that enable higher order thinking and problem solving.  Students are more engaged and have a positive attitude about learning.  Collaborative learning can reach a wider spectrum of students.

What are some advantages & disadvantages of collaboration in the classroom?

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How can you implement collaborative learning in the classroom?
Although students are active participants, the teacher should design the lesson so that there is both structure and flexibility for students to become proficient at understanding and using information.  When planning courses and units teachers should start with a broad perspective of what learning goals they have for their students.  These learning goals can be tasks that students should become proficient at or problems within the field that can be solved.  Everything should be open-ended so that students are required to use critical thinking to process information and create solutions.  Allow for multiple responses so that students have the opportunity to construct their own meaning of the material.

Next teachers should select a technique that responds to the problem.  It should correlate with course goals.  Fink recommends determining a method for learning before building tasks.  The assessment should be formative and should match the course goals.

Bloom’s Taxonomy can be used to build learning tasks.  Anderson and Krathwohl have revised the original theory to involve remembering, understanding, applying, analyzing, evaluating, and creating.  Remembering can be done in small groups where students generate lists, define terms, and create graphic organizers.  For understanding students can use the Think-Pair-Share method to sort information.  Applying can be done with role-playing or solving problems.  Debates, summarizing, and critiquing gives students the opportunity to analyze.  Comparing and contrasting can help students evaluate.  They can also do interviews.  Students can create dialogue journals or lessons to teach others.  There are four dimensions that can be used to address this taxonomy.  Facts are needed for any discipline so lessons should include remembering and understanding.  Students must also understand the concepts or relationships between elements so it is necessary to include understanding and applying.  Each discipline has procedures and techniques that students must learn so applying should be part of the learning tasks.  Finally, all learning must include metacognitive knowledge so students have an awareness of learning.  When teachers develop a learning objective they must account for what knowledge and facts should be learned, what the process will be for learning, and the evaluation.  Knowledge can be described with nouns and learning activities can be described with verbs.

Wiggins and McTighe have developed a method for building learning activities around big ideas that is called Backward Design.  Their method promotes an enduring understanding that stays with students.  Teachers can use the circle method to identify what they want students to learn.  The circle method involves three rings drawn within each other.  The large outer ring is the content that teachers want students to be familiar with.  Traditionally this is the information that would be included in a final exam.  The middle ring, inside the large ring, includes important knowledge and skills that students should acquire.  The smallest ring, located inside the middle ring, is the enduring understanding that drives the rest of the learning.  Once teachers have determined what students should learn, they must decide how to assess learning and design the learning tasks that will incorporate the information and skills that will be assessed.

Introductory activities help create a learning environment that encourages interaction and eases tension and awkwardness.  Social Icebreakers allow students to learn each others names.  For my Spanish class this can be used for two different class days.  On the first day students can use their given names to get to know each other and establish base groups.  During that class session they can be introduced to popular Spanish names and can choose one to use during the class.  During the second class meeting another social icebreaker can be used in which they learn to introduce themselves using the Spanish name they have chosen.


Students must also be oriented to collaborative work.  They will be acquiring new roles and need new skills such as interpersonal skills, inquiry, synthesis, group management, conflict resolution, and presentation.

Groups need guidance in establishing rules for the group.  This improves group functioning while allowing students to take ownership for their learning.  Groups can establish group rules during a brainstorm session in which one member acts as a recorder.  The discussion can center around what is helpful and what is not helpful.  Professors can support this process by providing a sample list of rules to discuss.


keep-calm-and-collaborate

Image Source: http://www.onedesk.com/2013/09/collaboration-quotes-our-top-10/

Collaborative learning allows students to make connections, interpret meaning, and teach others which leads to more success at meeting learning goals.

Tuesday, February 24, 2015

Online Learning

When online classes first starting making their appearance I did not think it was an effective way to teach or learn a foreign language.  But distance learning has opened the door for many learners who depend on it and there is a necessity to utilize digital tools in order to bridge the Digital Divide.  Because teaching online classes is inevitable I took a graduate course to develop new skills.

Creating an online learning environment should be a collaborative acquisition of knowledge in which engaged learners are active participants.  Students should be self-directed.  They should be allowed to give input. It is the instructor's responsibility to create this type of atmosphere.

Getting learners to engage online means establishing comfort with technology and interdependence.  
Students who take online classes have other responsibilities besides school.  Many students may be new to the online environment.  Instructors must incorporate activities that address various learning styles.  They can start by having students introduce themselves and create student profiles. 
Icebreaker activities open the lines of communication and set up the learning environment.  Students need the activities to feel a social presence.  Social introductions between online students are the instructor’s responsibility.  Effective icebreakers allow students to express knowledge of themselves in regards to their personal lives.  This social interaction humanizes the online learning experience and builds the trust that is needed for further social interaction.  They also give students an opportunity to practice using technology. Instructors will want to draw on the experience that students have and let them choose topics.  It is important to allow adequate time for activities. Online tools that help engage students include:

  • Discussion forums
    • brainstorming activities
    • small group discussions
  • Videos
  • Websites
  • Audio Files
  • Test Files
  • Surveys


Conrad and Donaldson identify Phases of Engagement that occur over a semester.  During the first two weeks learners need interactive activities such as icebreakers and introductions that establish the expectation of engagement.  Teachers should serve as negotiators and introduce learners to the accepted Netiquette for the course.  The third and fourth weeks are a time for critical thinking, the sharing of ideas, and reflection.  The teacher is an engineer who encourages students to review the work of their peers.  Weeks five through seven can be spent with small group activities such as problem-solving, discussion, role-playing, and reflection.  The final half of the semester should focus on learner-designed activities such as group projects.

Online classes require structure and clear expectations for students.  At the beginning of the course the instructor must present a syllabus that establishes the requirements for students and the procedures to follow to engage in learning activities.  Conrad and Donaldson recommend that instructors adapt classroom-based activities for online courses.  They would address students’ needs in the same manner and by choosing the most effective tool for communication including videos, audio files, text files, or web pages.  They must decide if students will be expected to participate in an asynchronous or synchronous manner.  And finally they should prepare students for alternative methods when technology fails. 




Conrad, Rita-Marie, & Donaldson, J Anna.  (2011)  Engaging the Online Learner: Activities and
Resources for Creative Instruction.